Six classes are confirmed for launch, each with two distinct weapon stances you can swap between mid-fight.
Class names and playstyle notes below are drawn from beta testing and are subject to change before full launch. We'll update this page as Bellring Games shares more official detail.
A heavy melee frontline class built around durability and control, wielding a two-handed greatsword. Good pick if you want to plant yourself in a fight and outlast the other side rather than out-maneuver them.
A ranged class armed with a bow, specializing in burst damage and area denial — bleed and area-control arrows show up often in beta feedback as strong tools.
An agile assassin-style class dual-wielding swords for rapid combo attacks, with a dagger for stealth and closing distance fast. Beta players frequently flag this as one of the strongest duelist picks in the current build.
A versatile melee class switching between a hammer and a sword-and-shield, balancing offense and survivability without leaning hard into either extreme — a solid generalist pick.
A ranged spellcaster using barriers, freezes, and burns to control fights from range. A strong pick if you'd rather out-position enemies than trade hits directly.
The support class, playable through two distinct paths: a Reverent build leaning into runic constructs, shields and heals, or a more aggressive path mixing melee strikes with burst magic. Some beta feedback has flagged the pure-healer playstyle as feeling restrictive — worth watching for changes closer to launch.
Each class is built around two weapon stances that can be swapped mid-fight — a Mercenary switching from hammer to sword-and-shield, for instance, changes both pace and role in a fight. As of the last beta, Bellring Games has confirmed the second weapon option for Black Arrow, Sorcerer, and Withered Knight is still in development, so those three classes are currently more one-dimensional than Mercenary, Shadowstrix, and Seer until that work lands.
Gear in Mistfall Hunter spans six rarity tiers, with Legendary equipment sitting near the top and a rarer Holy tier above that as a further endgame upgrade path, generally tied to boss drops rather than normal loot. Exact drop sources and stats are still being finalized, so treat the Holy tier as a confirmed system with details still to come.
If you're deciding what to main, a few starting points from beta impressions: Withered Knight and Mercenary are considered good, forgiving entry points for players newer to soulslike combat. Black Arrow and Shadowstrix reward more precise, aggressive play. Sorcerer offers safe damage from range with strong self-sustain. Seer is the pick if you'd rather support a squad than lead a fight.